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1. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Spectral Clone wrote: The thing is, this has put me off of buying any AUR boosters again. I will never pay a dime more for this game. Its such poor quality and poor community management and bad will. This is just yet another in the long li...
- by The Attorney General - at 2014.03.12 17:47:00
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2. The Amarr Assault : a focused examination. - in Feedback/Requests [original thread]
CCP Logibro wrote: If you ask CCP Remnant nicely he might share. I hear he likes fillet steak. Playful or not, this type of response is just sad given the state of things. Remnant should be held to answer for the myriad problems with drop...
- by The Attorney General - at 2014.03.05 23:00:00
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3. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Psychotic is right. Getting hit by anything other than small arms should stop shield regen, even if hardened.
- by The Attorney General - at 2014.02.20 03:44:00
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4. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Cloak fitting costs look good so far, need to see how it plays out when the update drops. Overall the changes look good, although I am bummed about losing my shorter spawns from the Imperial uplinks, I had planned to build a driver Amarr logi su...
- by The Attorney General - at 2014.01.22 15:26:00
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5. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Well, that is a nice nerf to heavies. I guess those people complaining about scrub heavies with rail rifles must have been backed up by stats. Going to make doing AV in the fat suit much more difficult.
- by The Attorney General - at 2014.01.17 14:45:00
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6. This is very familiar? - in Feedback/Requests [original thread]
TheEnd762 wrote: Xaviah Reaper wrote: TheEnd762 wrote: Yeah, AV grenades or swarms can kill a tank, if 3+ players attack at once, they're proto and have nanohvies, and the tank doesn't move, attack, or activate hardeners. Taking down ...
- by The Attorney General - at 2013.12.26 04:37:00
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7. vehicles are OP - in Feedback/Requests [original thread]
I don't see why full time AV guys are crying so hard. My fat suit alt was able to reliably destroy tanks last night, by myself. It only requires two things: Intelligence, and patience. Both of which are in short supply for the people who cla...
- by The Attorney General - at 2013.12.11 17:26:00
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8. making forge harder - in Feedback/Requests [original thread]
Mortedeamor wrote: 1. i want l1 on ds3 to charge the forge and r1 to fire that way a round can be saved even after fully charged 2. i want feedback damage for the round being held to long as well as cool down time for when such overheat has occ...
- by The Attorney General - at 2013.10.21 18:12:00
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9. Infantry are popping into being at much closer ranges now. - in Feedback/Requests [original thread]
This is getting pretty crazy. Chevrons, not updating quickly, suddenly become Heavies with forge guns at around 50m. Swarms that randomly draw, with the user bouncing back and forth between being a model and being a chevron. Not appearing even at ...
- by The Attorney General - at 2013.10.10 04:39:00
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10. [Petition] Reduce price of the Enforcer HAV's. - in Feedback/Requests [original thread]
GATQS wrote: Damn right, they would be useful if they had a range bonus for rails instead of blasters and missiles (with a 55% price reduction), because the way the bonuses work are to medium or short range which is against the vehicle's descri...
- by The Attorney General - at 2013.09.15 13:10:00
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11. (request) what we want for 1.5 - in Feedback/Requests [original thread]
ritslight umarn wrote: , fire trucks, We don't need anymore solitary animals roaming our battlefields. http://www.youtube.com/watch?v=UTYXgHTzvz0
- by The Attorney General - at 2013.09.08 15:13:00
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12. [REQUEST] CCP read - What are you going to do? - in Feedback/Requests [original thread]
Just say no to respecs. As a tanker I would love one, but on principle I just can't support it.
- by The Attorney General - at 2013.09.07 16:41:00
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13. Swarms are stupid now, thanks CCP. - in Feedback/Requests [original thread]
Jathniel wrote: As a caveat, swarms don't have as much ammo as they did before. They empty magazines fast, but they only have like 2. As it stands now, the only way a swarmer is going to be a threat to you is if he's at high altitude with a ...
- by The Attorney General - at 2013.09.05 07:29:00
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14. Swarms are stupid now, thanks CCP. - in Feedback/Requests [original thread]
Between the invisibility of the user, and the reduced time to dump a whole mag, swarms have now reached epic porpotions of stupidity. Beyond all that, you can't see the missiles in flight, you cannot get a proper hit marker on them still when at...
- by The Attorney General - at 2013.09.04 23:23:00
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15. [Feedback] Possible MurderTaxi quick fix idea - in Feedback/Requests [original thread]
LLAV's need to be removed from the game until CCP can figure out how to balance them. There is no reason for them to be as strong as they are, as fast as they are, and carry that much resistance. Earlier today I had a guy with a forge gun who wo...
- by The Attorney General - at 2013.08.22 21:08:00
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16. [Request] Tie grenade throw distance to frame size - in Feedback/Requests [original thread]
Chilled Pill wrote: So as a scout, I can only plop down a packed AV nade and hope it rolls into a vehicle? What a genius idea. Tell us more. As a scout, you would pack a sleek grenade to get the same range as a heavy at the cost of 400 damag...
- by The Attorney General - at 2013.08.18 14:18:00
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17. [Request] Tie grenade throw distance to frame size - in Feedback/Requests [original thread]
AV nades are obviously very strong, and anything that pack that much energy into such a small device must be quite dense. It would then follow logically that the class best suited to hucking these dense balls of energy would be the heavy. This w...
- by The Attorney General - at 2013.08.18 14:02:00
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18. (REQUEST) HAVS REAR VIEW? - in Feedback/Requests [original thread]
If a 2000 Dodge caravan can have a rearview camera, my far future Madrugar should as well.
- by The Attorney General - at 2013.08.11 14:23:00
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19. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Alena Ventrallis wrote: The railguns and stabilized blasters have the range to hit roof forgers, but the problem is one of tracking; they can't aim that high unless they're in the redline. I disagree. Apart from Line Harvest, and parts of...
- by The Attorney General - at 2013.08.10 00:51:00
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20. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Evidently we need a lesson in warfare. Everything in warfare is about mission accomplishment. Looking at skirmish, that mission is to capture and hold objectives. The AR gunner is the main effort to accomplish this. He...
- by The Attorney General - at 2013.08.09 18:06:00
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